- 64-Bit Version => The 64-bit Liquib
program might run slightly faster, but the most important advantage is the vastly
increased memory that can be accessed in a 64-bit environment. This should
make it possible to create and save much larger images with Liquib.
(A 32-bit version is still available for people with older computers.)
As with all new versions, it is free for existing customers to upgrade to the
64-bit Liquib 2.8. Your existing Registration should still be
recognized when the new program is installed, so it shouldn't be necessary to
enter a Registration Key.
- Video Enhancements => The video functions
for Liquib had been based upon the Microsoft DirectShow API, which relied
on COM 'Filters' that could be installed on a computer to read and write video
files. Unfortunately, there are very few 64-bit DirectShow COM Filters for
the Video and Audio Encoding Codecs needed to create videos. To improve this
situation, a more recent Microsoft API, the Media Foundation, has been used to
provide an alternative method for encoding videos.
The Video Options screen
has been redesigned to accomodate these changes.
An Encoding API drop-down box has been added to allow selection of either
DirectShow or Media Foundation. This choice will determine
the Encoding Codecs that are available on your computer to be used as Video
and Audio Compressors. The Encoding API selection also controls
which video file extensions will be used for captured videos when AVI / MP4 /
3GP has been chosen as the Video Format. Videos created with
DirectShow will have the '.avi' file extension, while '.mp4' will be used by default
for Media Foundation based Videos (or the extension can also be changed to '.3gp').
- Tiling Improvements =>
Version 2.8 adds new capabilities and
possibilities to the Liquib Tiling feature. A Tile
Adjustments panel can be toggled on above the Tiling buttons on Edit
Tools by clicking the Adjs button. The source image that
Tiles are rendered from can appear to Rotate by moving the Virtually
Rotate Source Image slider. (The mouse wheel can also be used to
Rotate.) The Rotate Origin can be either Base Center, to
turn around the middle of the base rectangle of the Tile, or Tile Center
to revolve about the middle of the full Tile (which is at the lower-right
corner of the base rectangle). The Shift Type controls how Tile
Shifting is performed. The choices are: Tile to move the
Tile Position itself, Image to shift the underlying source image
instead, or Display to move both the Tile and the Image (which
appears to shift the entire screen display). Click Reset to reset the
Rotate Degrees to 0 and set the Rotate Origin and Shift Type to
default values (the Image Shift values can also optionally be reset to 0).
The
Wander button can be right-clicked to access
a popup menu with options to control the operation of automated Tile Wandering
motion. By default, both the Wander Pattern and the Shift Type
are randomly selected.
The Automatic
Effects Configuration screen includes a Tiles tab with options to
determine how the Tiling feature might be used during Automatic Effects